Even though it was an honor to be standing in that office,I had no idea why Spector brought us there. His eyes watered as he tried to explain the significance of this place to the dozen gaming journalists crammed inside. This was Spector's first time in Walt's office. Since his death, the lamp is always left on. Walt would turn on the lamp behind the center window whenever he was inside. Walt Disney's apartment is on the second floor of this building. A window in the office looks out to the park, and a lamp by the window is always kept lit to remind everyone that Walt is still with them. The room is filled with Walt's presence, from the antique chairs to the vintage grilled-cheese maker. The highlight of our tour was a trip inside Walt Disney's apartment, located on the second floor of the Firehouse on Main Street, U.S.A. The Lonesome Manor shares many design elements with Disneyland's Haunted Mansion. Some of these inspirations are immediately recognizable, like the Haunted Mansion's transformation into the Wasteland's Lonesome Manor. The clock tower from It's a Small World is a perfect example of the Wasteland's twisted take on iconic Disneyland structures and characters.ĭuring our tour, Spector delighted in pointing out specific buildings, telling us that they would be in the game or that they inspired the Wasteland's architecture. The iconic clock tower of It's a Small World, one of the most charming and unthreatening structures imaginable, serves as one of the game's bosses. While buildings and other structures look familiar, their form and function can be entirely different.
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